SUWARNI, Suwarni; LUBNA, Lubna; AIMANG, Hasrat A; CAKRANEGARA, Pandu Adi; PRATAMA, Dendi. Quizizz Gamification of Student Learning Attention and Motivation. AL-ISHLAH: Jurnal Pendidikan, [S. l.], v. 15, n. 2, p. 1369–1376, 2023. DOI: 10.35445/alishlah.v15i2.3215. Disponível em: https://www.alishlah.ahfpublishing.id/alishlah/article/view/3215. Acesso em: 13 oct. 2026.