PRADANA, Ramzy Mas’ud; SULTON, Ahmad; WATHONI, Kharisul. A Gamified Narrative Board Game for Enhancing Engagement in Islamic Cultural History: An ADDIE-Based Development Study. AL-ISHLAH: Jurnal Pendidikan, [S. l.], v. 18, n. 3, p. 3257–3275, 2026. DOI: 10.35445/alishlah.v18i3.9829. Disponível em: https://www.alishlah.ahfpublishing.id/alishlah/article/view/9829. Acesso em: 12 oct. 2026.