Development of ARCS Model–Based Gamification Indicators with a Multilevel Interpretability Framework

Authors

  • Putri Neta Nababan Universitas Sultan Ageng Tirtayasa, Indonesia https://orcid.org/0009-0002-8357-7632
  • Yayat Ruhiat Universitas Sultan Ageng Tirtayasa, Indonesia
  • Aan Hendrayana Universitas Sultan Ageng Tirtayasa, Indonesia

DOI:

https://doi.org/10.35445/alishlah.v18i3.9888

Keywords:

Gamification, ARCS model, Design indicators, Conceptual framework

Abstract

Maintaining learner motivation remains a persistent challenge in digital learning, particularly because the motivational benefits of gamification may decline as its novelty diminishes. Existing gamification approaches also frequently emphasize game mechanics without systematically connecting them to motivational principles or the different roles involved in instructional development. This study aimed to develop operational gamification design indicators grounded in the Attention, Relevance, Confidence, and Satisfaction (ARCS) model and organize them within a multilevel interpretability framework. A conceptual framework development approach informed by the front-end analysis and formative design principles of Educational Design Research was employed. The development process involved theoretical analysis, conceptual synthesis, qualitative expert review, and theoretical refinement. Relevant principles from educational gamification, ARCS-based motivational design, and narrative-oriented learning were synthesized to formulate preliminary indicators, which were subsequently refined through expert feedback. The study produced 21 operational indicators distributed across Attention (5), Relevance (5), Confidence (5), and Satisfaction (6). These indicators were organized into three interpretative levels: Reader, focusing on conceptual understanding; User, focusing on practical implementation and adaptation; and Developer, focusing on the structural and technical design of gamified learning systems. The resulting framework provides a theoretically grounded blueprint that connects motivational principles with actionable gamification design across different user roles. As the framework remains conceptual and has not undergone empirical implementation or learner-outcome testing, further research is required to examine its validity, usability, and effectiveness across educational contexts.

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Published

2026-09-30

How to Cite

Nababan, P. N., Ruhiat, Y., & Hendrayana, A. (2026). Development of ARCS Model–Based Gamification Indicators with a Multilevel Interpretability Framework. AL-ISHLAH: Jurnal Pendidikan, 18(3), 3902–3914. https://doi.org/10.35445/alishlah.v18i3.9888

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